Do you enjoy cartoon animation? I know I do. When I was growing up in the 70’s, everyone knew that Saturday was cartoon day. We would sit and watch our favorite characters: Bugs Bunny, Porky Pig, Daffy Duck, Elmer Fudd, Tweety Pie…and the list goes on. I was amused for hours by their antics. But I always wondered how they could create these tickle you funny animations.
I even attempted to make my own เว็บการ์ตูน with little flip books. I would draw a cannon on one side of the page. And each following page I made the same cannon but with a cannon ball a little further from the mouth of the barrel. On the last page there would be the word boom written in a cloud of smoke. I would amuse myself by watching that cannon ball mysteriously move across the page as I flipped those tiny pages.
That was my first experience with the idea of stop motion animation. That little animation technique would be considered old school for today’s budding animation maker. Computer technology has turned child’s play into an amazing growing art form. If you have ever dreamed of how to make a cartoon, it couldn’t be easier with today’s 3d animation software. Computer animation has made it easier than ever, for the animation maker in all of us.
Where does one begin today if they want to make a cartoon? I have a simple philosophy that I apply to most situations. We grow from what we know. In other words, it is really difficult to understand calculus if you don’t have adding and subtracting down. Too often people want to jump in where they can’t swim yet. And as an adult we can become quiet discouraged at our ever so slow learning pace. If cartoon animation really interest you, my suggestion would be to start with some basic animation program to get your feet wet…so to speak. There are plenty on the market.
Most basic cartoon software will use an animation technique that is similar to my cannon ball illustration. It is known as key-framing. An animator will make a simple representation of a character. It can be as basic as a stick figure. They will draw this figure repositioning legs, arms, and body with slight variable changes. The animator will then set these changing figures at different points on the screen. The animation software will work its magic by interpolating the movement. The end result is the seamless movement of the animation much like my cannon ball flip book and the big boom.
So stop dreaming and make a cartoon just like an animation master. Technology has brought us a long way from my childish cartoon flip book. Release your imagination and make your own animation.